Aster Reach Get word when it opensGet word
Veyra from low orbit at dusk: a lit crescent of continents, the night side scattered with settlement lights.

A world worth building.

Veyra went quiet for a very long time. It has started answering again, and the signals are coming back faster than anyone can reach them.

Pilot your ship. Power your crew. Build your world.

One planet, and everyone is on it.

The First Return is Veyra’s uneven recovery of dependable regional contact after the Long Silence. Repaired lines carry old pleas, living voices, and claims to authority into the same listening rooms. The question is no longer only who survived, but what people now owe one another.

Pilot your ship

Fly a hull you chose and fitted, over a planet everyone else is flying over too. Hulls differ in what they can carry, reach and survive — never in who is allowed to fly them.

Power your crew

Gathering, building, repair and defence run on maths you actually do. Getting better at the work is what makes the work possible. Crews mix freely across every society.

Build your world

Routes, settlements, repairs and infrastructure stay where you put them, for everyone. Progress is measured by what the frontier can do afterwards, not only by what you can beat.

The fleet that kept the lights on.

Every faction keeps one ship it could not bring itself to scrap. Each carries that society’s oldest argument in its hull, and all seven are still working.

All seven flagships

Three things on Veyra nobody has finished explaining.

Expedition engineers cross a maintenance bridge beneath a vast amber-lit rescue relay in the Continuance Vault.

The Custodian

Buried rescue network

An unfinished rescue continues beneath Veyra. The Custodian maintains shelters, dispatches equipment, and waits for an evacuation to end—even where its maps no longer match the living world.

Patched freighters, gardens, market awnings, and working skimmers form the independent settlement of Low Anchorage in a sandstone basin.

The Unchartered

Independent frontier communities

Beyond the great homelands, people make lives in grounded freighters, salvage yards, and unregistered valleys. Independence keeps them free. It also leaves every promise of help open to negotiation.

Mineral fins grow along dark living trees above a flooded clearing, surrounding an abandoned relay mast and a narrow survey walkway.

The Glasswood

Living mineral forest

Thin mineral growths along living trees retain fragments of electrical activity. In the right weather, old transmissions return through the roots—and bring people searching for truths the forest cannot interpret.

Where this actually stands

Aster Reach is in development. The world, the six starting societies, their flagships and the opening campaigns are an approved creative direction with finished art and written material — everything on this site comes from it.

The persistent world itself is a prototype, and the first-time journey you just flew through is a prototype too. There is no release date, no beta, and nothing to buy.

Leave an address and we will tell you when that changes. That is the only thing this site asks for, and the only thing it is used for.